Area: The Throne Room (The Two Thrones Walkthrough)
Objective: Use Environment For Quick Kills
To the right of the Water Fountain is a Stab Square on the wall above. Do you see it? Head for the ledge underneath it and use Landscape View to see an Archer on the balcony. Run up the wall and stab it. Use a Wall run and climb up the ledge. Use a wall run and shutter jump for a Quick Kill (press the initiate button or the Quick Kill won’t happen).
Now use another wall run to the next area. Run up the wall to the higher ledge and use Landscape View. You’ll see a Stab Square on the left side of the screen, a shutter on the right, and a ledge to shimmy underneath it. Use a Wall Run and shutter jump to the nearby ledge. Jump and use the stab square. Jump across the gap and shimmy onto the beam. Cross the beam and then jump towards the Wall Gap and slide down. Initiate the Quick Kill. Run up the wall and up the ledge. Shimmy to the right and use the stab square.
Wall run and jump to the large pillar and WAIT! Move the camera to watch the Archer on his patrol. When he turns around, move and then jump to the pillar and then jump to the railing and hop over. Sneak up to Archer and initiate the Quick Kill. See those stairs? DO NOT USE THEM!
Objective: Initiate A Double Speed Kill
Look for another pillar across from the Archer. Hop over the railing and jump to the pillar. Turn around and then jump to the Wall Gap across the two guards and slide down. Initiate the kill and continue.
New Power Acquired: Recall
After the cutscene, the Prince can once again Rewind time (if he royally screws up something). Continue down the hall and activate the switch at the end by running up at it to open the door.Continue past the crumbling balcony. Jump across the first gap but do NOT jump the second gap! Look for a Stab Square above and access it. Use a Wall run and stab and then another wall run to the next ledge.
Wall run to the nearest curtain and slide down. Enter the room to find the Water Fountain.
Save point


October 15th, 2006 at 11:47 am
great thanks that was reallly helpful
January 12th, 2007 at 1:33 pm
In the walk through of The Throne Room It sates
“Wall run and jump to the large pillar and WAIT! Move the camera to watch the Archer on his patrol. When he turns around, move and then jump to the pillar and then jump to the railing and hop over. Sneak up to Archer and initiate the Quick Kill. See those stairs? DO NOT USE THEM
What stair are you referring to? The ones up to the archer or the ones where the throne is?
I used both and nothing happened. I used the long staircase to sneak up and speed kill the archer. And I went up the two steps to the throne. Nothing happened. Was there suppose to something?
April 7th, 2007 at 6:32 pm
this doesnt help me at all im stuck there
December 5th, 2007 at 11:27 am
OK, here’s where I’m having trouble:
after I kill the first archer and then wall run across and jump up to the higher platform and then wall run and shutter-jump to the pillar where the stab-plate is. From here I just can’t manage to jump across the gap to the beam. My Prince always jumps to the left or right to his death! How can I make him jump backwards to the beam? Help me please!
December 5th, 2007 at 11:30 am
for a visual, go here:
http://www.gamesover.com/PoP_3/level2_3.htm
I’m trying to accomplish what pictures 4 and 5 show. And I am going mental trying to figure it out. I know it has to be simple…
January 28th, 2008 at 2:08 pm
I get as far as falling and the balcony. But why does it go to the dark prince? I don’t quite understand that….
July 21st, 2008 at 10:32 pm
well im up to the part where you rune across the wall and then jum to the pillar and have to stab for knife into the plate, and i cant get my player to jump backward to the beam he always jumps left or right ive dies about omg to much to count trying todo this please can someone help before i go mental!.
July 21st, 2008 at 10:45 pm
well i fouind it out well i got xbox and u have to press a and back to jump to the beam/ledge.
December 26th, 2008 at 3:08 pm
what next!?! I’m trapped in a room.