######## #### ####### #### ##### ##### #### ##### ##### ## ## ## ## ## ### ### ##### ##### ########## ###### ############# ####### ####### ##### ##### #### ##### #### ##### ### ### ### ##### ##### ##### #### ##### #### #### ### ## ## ##### #### #### ##### #### #### #### ###### ##### #### #### ##### #### #### #### # #### # ############# #### ###### #### ##### ######## ######### ######### #### ## #### ##### ### #### ##### ******* **** ##### ** *** **** *** ###### ** ** *** ** * ******** ** * *** **** * *** ######### ***** ** ## ###### ### * #### #### #### * ### #### # # # ## # # #### ##### ###### ########## ########## ##### ###### #### ##### ## #### ### ### # #### ### #### #### #### ## # ### #### #### ###### #### #### ## ## ### ########### #### #### #### ##### #### ### ### #### #### #### #### ############ ######## ### ##### ### ###### ############ #### #### ### ### ##### ## ### # #### _____ _____ #### () ||) _ () _, _| , _ |\ () |o _ #### ||/\ |/ /\ / | /|/| / | / \_ / \_|/ || /|/|/| |/ ##### (/ | |/|_/ /(_)\/|_/ | |_/\/|_/ \/ \_/ |_/ (/ |/ | | |_/|_/ ##### |) Prince of Persia: The Sands of Time For Playstation 2 Written by Deadmeat X Final Version ASCII Credits: "Prince of Persia" made with ACSGen Font: Vinque from larabiefonts.com "The Sands of Time" made with Rootsecure.net's ASCII generator //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ 0) Table of Contents \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// #0TOC Need to find something really quick? Enter the code next to the chapter in the search window (Ctrl + F), press Find, and by some magic trick, you'll be where you wanted to be! Quick-Search 0) Table of Contents #0TOC 1) FAQ Information #1INF a. About the FAQ #1FAQ b. About the Author #1AUT c. Contact Information #1CON d. Version History #1VER e. Legal Stuff #1LEG 2) Introduction #2INT 3) Frequentially Asked Questions #3FAQ 4) Game Basics #4GAM a. Basic Control #4BAS b. Athletics #4ATH c. Danger! #4DAN d. The Health Department #4HEA e. Time Control #4TIM f. Combat #4COM g. Combat Move List #4MOV h. Monsters #4MON 5) Walkthrough #5WAL -> Prologue PR0% -> The Maharajah's Treasure Vaults MA2% -> "You have unleashed the Sands of Time!" YO5% -> "Had I really seen her?" HA7% -> A secret passage S12% -> The Palace's Defense System P12% -> A Booby-trapped Courtyard B14% -> Death of a Sand King D17% -> "I'll try to find a way in" I19% -> Climbing the tower C21% -> The Warehouse W24% -> The Sultan's Zoo Z28% -> Atop A Bird's Cage A28% -> Cliffs and Waterfalls C33% -> The Baths B33% -> "There's something glowing up there" T33% -> Above the Baths A33% -> A long-buried Secret L40% -> Daybreak D43% -> A Soldiers' Mess Hall S46% -> The Drawbridge D46% -> A Broken Bridge B50% -> "I'll meet you at the baths" I52% -> Waterfall W55% -> A Cavern of Ladders C57% -> An Underground Reservoir U60% -> Out of the Well W62% -> The Sultan's Harem S65% -> "What did you call me?" W65% -> The Hall of Learning H67% -> The Observatory O71% -> Hall of Learning Courtyards H75% -> On the Ramparts R75% -> A Prisoner Seeking an Escape P79% -> "At last we're here!" A81% -> The Hourglass H83% -> The Tomb T90% -> "Farah, come back!" F90% -> Climbing the Tower of Dawn C93% -> The Setting Sun S95% -> Honor and Glory H98% -> The End E00% 6) Item List #6ITE a. Sand Fields #6SAN b. Fountains of Life #6FOU 7) Prince of Persia 1 #7POP -> Unlocking Prince of Persia 1 #7UNL -> Introduction #7INT -> Controls #7CON -> Game Basics #7GAM -> Combat #7COM -> Level Codes #7LEV -> Level 1 #7LV1 -> Level 2 #7LV2 -> Level 3 #7LV3 -> Level 4 #7LV4 -> Level 5 #7LV5 -> Level 6 #7LV6 -> Level 7 #7LV7 -> Level 8 #7LV8 -> Level 9 #7LV9 -> Level 10 #7L10 -> Level 11 #7L11 -> Level 12 #7L12 -> Original PoP 3D Remake #7P3D 8) Credits #8CRE //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ 1) FAQ Information \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// #1INF //-----------------------------------------------------------------\\ a. About the FAQ \\-----------------------------------------------------------------// #1FAQ This FAQ/Walkthrough was started on the 14th of January, 2004. The purpose was to create a FAQ that covered every possible aspect of the game. I should warn you that the walkthrough is NOT spoiler-free, and that I didn't mark all spoilers. In other words, don't read too much or you'll know the whole story. This FAQ was written for the Playstation 2 version of Prince of Persia: The Sands of Time. I do not know anything about the possible differences with the X-Box and Gamecube versions. If you're an X-Box or GC gamer, and you're reading this FAQ, know that some parts might be slightly different. The controls will be different, but it's possible that Ubisoft changed some slight details in the different versions. You have been warned. //-----------------------------------------------------------------\\ b. About the Author \\-----------------------------------------------------------------// #1AUT Hi, it's me again! Read on for a list full of useful and interesting things to know about me. Real Name Evert van Aart Contributor Name Deadmeat X Age 19 Country Netherlands Systems PS2 PC Also, for a list of other FAQs written by me, go to: http://www.gamefaqs.com/features/recognition/36576.html //-----------------------------------------------------------------\\ c. Contact Information \\-----------------------------------------------------------------// #1CON You can contact me by e-mail, but there are a couple of rules. Things I want: - Love mail - Corrections - Suggestions - Additions - Money Things I can do without: - Hate mail - Death threats - Poorly spelled e-mails - Questions that are answered in the FAQ And a couple more notes: - I consider this version of the FAQ the final version. You can still send in your contributions, but they'll have to be pretty groundbreaking to get accepted. - Read the F.A.Q. section before sending me a question. - I don't always reply to e-mails, out of sheer laziness. I read every e-mail that I get, but sometimes, I'm too lazy or in too much of a hurry to reply. If you don't get a reply, don't send me the mail again. - Please don't add this adress to MSN. I never use it for MSN, and my other adress' MSN list is already flooded with readers. Alright then, here's my address: evert.vanaart (at) gmail (dot) com //-----------------------------------------------------------------\\ d. Version History \\-----------------------------------------------------------------// #1VER <<< 02-02-2005 - Final Version >>> I've updated the formatting again. This is the last time, I promise, since I'm really happy with my new headers. Also some small reader contributions, but nothing shocking. I consider this the final version, there will be no more updates unless someone discovers something truly groundbreaking. //-----------------------------------------------------------------\\ e. Legal Stuff \\-----------------------------------------------------------------// #1LEG This FAQ was entirely written by Deadmeat X. All credits should be given to him to whoever he mentions in the Credits chapter. All rights reserved. This FAQ may be copied and printed for personal use only. If you want to use it for commercial goals or for your own benefit, you have to have my permission first. Any use other than personal use without my permission is illegal, and legal actions will be taken if found out. In other words: steal this baby and you're dead! Copyright by Deadmeat X, 2005. //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ 2) Introduction \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// #2INT Did you ever wish you could control time? Rewind time to undo all those small but embarrassing mistakes, fast forward to skip through all those long hours of waiting, freeze time so that you'll be at work in time? Well, with this game, you can. Well, alright, it won't help you in The Real Life, just in the game...but still, you'll have the power to control time, even if it's just virtual time. This is second 3D version of the famous Prince of Persia series, and it's also the only decent one. Ubisoft has done an awesome job with the camera, the controls, and the story. PoP:SoT is one of the coolest adventure games of 2004. Anyone who enjoys platform games, or beautiful masterpieces like Ico, will love this game. Jump over pits, swing from bars, balance over beams, climb into ropes, kill dozens of lethal enemies. And should you make a mistake, you can just mash [L1], and the Dagger of Time will rewind time, undoing your mistakes. Other time tricks include a slow-motion move and the infamous Mega-Freeze, one of the coolest looking moves in video game history. But even with the power to control time at your fingertips, it's not an easy game. That's where this FAQ comes in. You will get a full walkthrough to help you whenever you're stuck, and a lot of extra info. In other words: you can find everything you possibly want to know about PoP in this document. Enjoy. Your humble tour guide, Deadmeat X //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ 3) Frequentially Asked Questions \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// #3FAQ Here I'll try to answer some of the questions that seem to be on a lot of people's minds. If your question is in here, please don't bother mailing me about it. <<< Can I use this FAQ on my site? >>> If your site looks cool and frequently visited, yes. If not, no. If your first name is Dave, you don't even need to bother asking, because we both know the answer: NO! <<< I keep getting ass kicked in the fight versus my father. What to do? >>> Use vaulting against the red creatures, and to kill the blue ones, get close to a wall and do some Wall-Rebounds. Save your pops for last. <<< Argh, the stupid birds keep killing me! >>> Take out your sword, then press and hold [R1]. The Prince will block every attack from the birds. When a bird strikes, release [R1] just after you've blocked the attack, and then press [Square]. The counter-attack will instantly kill the creature. <<< Where can I unlock the original Prince of Persia? >>> In the chapter 'Above the Baths, 33%'. Read the walkthrough for that chapter on how to get it. <<< I forgot to unlock PoP1. Is there any other way? >>> Nope, you'll have to replay the game and unlock it when you're at 33% again. <<< In the Hall of Learning, I've gone to the top level, moved the two mirrors there so that the beam hits the crystal, and then turned the lower mirror so that the beam goes to the other side of the room, but nothing happens. What the hell? >>> Farah's probably not in place yet. Return to the ground floor, and make sure she has entered the crack behind one of the mirrors. <<< Farah doesn't want to enter her crack! >>> Smash her up, that will usually do the trick. <<< Alright, I'm stuck in the observatory. Farah doesn't want to pull her switch. >>> You became the victim of the infamous Observatory save glitch. Read the Hall of Learning chapter for more information. Hope you kept multiple saves >_> <<< Yo! I keep dying in the observatory! I've only got a small piece of health left, and whenever I swing on one of these bars, to the next platform, I take too much damage. >>> Press [X] at the time of landing to perform a roll that will absorb all damage. Timing is difficult, but practice makes perfect. <<< Is there a trick to the puzzle with the multiple doors, in the dream of the Prince (The Hourglass)? >>> Run around the room, and listen to the sound. when you hear water dripping, enter the door behind you. This should be the correct door. Repeat this to find Farah. <<< *Drools over Farah's bathing scene* >>> Get a girlfriend, loser. <<< What the fuck, the original PoP sucks! >>> I know. If you hate it, don't play it. <<< Alright, I have got the PC version of this game, and I can't unlock PoP1 at the location specified in youur FAQ. What's up? >>> The original PoP can't be unlocked at the same place as on PS2 on the PC. And NO, I don't know where and if it can be unlocked. Please stop asking. <<< R0xx0r my b0xx0r? >>> Roffle my waffle! //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ 4) Game Basics \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// #4GAM I'll take you through the basic movements, the Prince's athletic tricks, and the various dangers you will encounter. //-----------------------------------------------------------------\\ a. Basics Controls \\-----------------------------------------------------------------// #4BAS The Prince has a wide selection of moves. Here I'll go through the most basic of them. For more controls, check out the 'Athletics' and 'Time Control' chapters. [X] Jump Pull up Roll on floor [Square] Draw Sword Strike with Sword [O] Put Sword away Drop down [Triangle] Use Dagger of Time [Left Stick] Control the Prince [Right Stick] Move the camera Look around in First Person Mode [L1] Controls time, see the 'Time Control' chapter [L2] Panoramic View. The camera will zoom out, and you can get a good look at the whole room. [R1] Various wall tricks Special action [R2] First Person Mode. Look around with the Right Analog Stick. [Start] Pause the game and bring up the menu //-----------------------------------------------------------------\\ b. Athletics \\-----------------------------------------------------------------// #4ATH The Prince is one of the most agile game characters ever. He has got a wide selection of death defying stunts. I've listed the more advanced moves in this chapter. For more basic moves, check the previous chapter. <<< Wall-Run >>> The Prince will run over any vertical wall with this already legendary move. To perform a Wall-Run, run to a wall while holding [R1], and hit it at a 0-45 degrees angle. This Prince will defy the laws of gravity by running over the vertical surface. Very useful to cross large gaps. Note that the wall needs to be completely flat, any bump will stop the Prince. Practice this move well, there hardly any level where you don't have to use it. <<< Wall-Climb >>> If there's a vertical surface, the Prince can climb it by running up the wall. This moves works much like the Wall-Run: run to the wall while holding [R1], hit it at a 90 degree angle, and watch how the Prince climbs up the vertical surface. The Prince will somersault away from the wall when he reaches the highest point. <<< Jumping away from a wall >>> At any time during a Wall-Run or Wall-Climb, you can jump away from the wall by pressing [X]. Very useful in various situations. <<< Wall-Jump >>> When you jump or swing towards a wall, you can press [X] at the exact moment you hit it (when the controller vibrates) to jump away from it again. Some situations where this comes in handy: - You're hanging from a pole, and there's another one right above you. Swing to the wall in front of you, and perform a Wall-Jump when you hit it. The Prince will jump back and grab the higher pole. - There are two vertical walls close to each other. Stand between them, then Wall-Climb up one of them, and jump off to the other one. Jump as soon as you hit this wall, and jump again when you hit the first wall again. Keep repeating this to climb up the space between the walls. <<< Poles >>> Poles (or bars) can be found around the palace, sticking out of a wall. You can grab a pole. When you're hanging from it, press and hold [R1] to start swinging. You can then jump off forward by pressing [X]. Don't worry too much about timing: you can only jump off at a certain point (when you're going forward). If you stop swinging, you can turn around on the pole, and you can move left and right. You can also turn while swinging by moving the left analog in the desired direction just before the Prince reaches the highest point of the swing. <<< Pillars >>> You can climb into vertical pillars. Jump to a pillar to get onto it. You can climb up and down, and turn around the pillar. When you press [X], you will jump away from it, in the direction you've got your back turned to. By the way, the word 'pillar' should be taken very broadly, since you can perform the same moves in some palm trees. <<< Hanging from Ledges >>> Like in most games, the Prince can hang from the edge of a platform. While hanging here, he can move left and right, he can pull himself up, or he can drop down. You can also slash around with your sword while hanging from a ledge. Last but not least, you can jump off, away from the wall, by pressing [X] and holding the analog stick away from the wall. <<< Narrow Ledges >>> A narrow ledge, or a rim, is a ledge that's so narrow the Prince can't walk over it. All he can do is press himself against the wall and shuffle right or left. Like with hanging from ledges, the Prince can still use his sword, and he can jump away from the ledge. <<< Ladders >>> You can climb up and down a ladder. Wow. Also, you can move to the other side of the ladder. Yawn. <<< Beams >>> You can balance over narrow beams. The concept is easy: Walk forward, and when the Prince almost loses his balance, press the left analog stick in the opposite direction. Pretty much the concept of grinding in the Tony Hawk games. Should you lose you're balance, the Prince will drop down and hang from the beam. In other words, you won't fall all the way down, you just have to climb back up. <<< Ropes >>> Grab a rope by jumping into it. The Prince can now climb up and down, and rotate, just like on a pillar. Press [R1] to start swinging, and press [X] at the right time to jump off in the direction you're facing. The Prince will need at least one swing to build up some speed, so never jump off on the first forward swing: wait for the second one, you'll have much more forward speed then. <<< Land Rolls >>> You can absorb the damage you'd get from pretty high falls by rolling at the right moment. Press [X] just as you hit the ground to perform a roll. This doesn't always work, if the fall is too high you'll die all the same. //-----------------------------------------------------------------\\ c. Danger! \\-----------------------------------------------------------------// #4DAN The palace of PoP:SoT isn't very friendly. There are tons of traps that can instantly kill you, and even more that will seriously hurt you. Here's a quick run-down of all the things you can encounter during your travels. <<< Spikes >>> Don't fall down onto these, they mean an instant death! <<< Spiky Poles >>> Rotating and moving poles covered with deadly spikes. Easy to avoid, and not much damage. <<< Spike Traps >>> If you see a metal tile with holes in it on the floor, watch out! These are spike traps, and when you walk or jump over it, a bunch of lethal spikes will pop out. If you can't avoid them, you can pass over them by walking very slowly. If you keep going slow, the spikes won't pop out. <<< Saws >>> Moving left and right or up and down on the walls, these saws can seriously hurt you if you don't time your Wall-Run right. Worse, getting hit by a saw often means tumbling down to your death. <<< Spinning Blades >>> A blade that spins around horizontally. It will spin for one half of a circle, then pause, and then spin the other half. Easy to get past with the right timing. You can even roll under one of these blades. <<< Spiked Bar >>> You only see three or four of these things in the game, but they're not very easy. A horizontal bar with spikes on it will swing back and forth constantly. Often you have to run under it at the very right moment to make it. <<< Scissors >>> Two spiked bars will shoot out of a wall and snap together. Not a good idea to be between them. First seen in the Warehouse. <<< Slicers >>> Horizontally moving blades that will slice you down if you don't somehow dodge them. Only seen fairly late in the game. //-----------------------------------------------------------------\\ d. The Health Department \\-----------------------------------------------------------------// #4HEA Every time you get hit by a monster, you fall too far or you fail to dodge a trap, you'll take some damage. Your health bar is displayed at the top of the screen. I don't think that I have to explain that when the blue is all gone, you're dead. Well, that is unless you have the Dagger of Time: after you've 'died' you can still rewind time to the moment before you died, as you can read in the next chapter. However, some damage can't be avoided. Luckily, there are a lot of places to heal yourself. <<< Fountain >>> These things can be found throughout the game. Every time you take a sip from a fountain (by pressing [R1]), a small piece of health will be restored. If you hold down [R1], the Prince will keep drinking until he's fully healed. Note that when I say 'fountains', I basically mean any type of water, be it normal basins, pools, or even underground rivers. <<< Fountain of Life >>> There isn't any real name for this place...Some call it the Life Extending Fountain, some the Water of Life, others the Hub...I call it the Fountain of Life. What does it do? It fully heals you, and it extends your maximum health. Where can you find it? Well, there are 10 FoL's in the game. Usually, you can find one behind a hole in a wall. Enter the hole, and follow the strange, big corridor until the screen goes dark. You're now in a strange area. Walk over the rope bridge to the center. The Prince will drink the water, and then suddenly you're back at the place where the hole used to be. The hole in the wall is now gone, and your maximum health has increased a bit. The entrances to the FoL's are usually well hidden, so check very well for holes and cracks in the wall. //-----------------------------------------------------------------\\ e. Time Control \\-----------------------------------------------------------------// #4TIM The most original feature of PoP:SoT is the ability to control time. There are certain moves you can perform, but before I go over them, let's first talk about Sand Tanks. <<< Sand Tanks >>> In the top left corner of your screen you'll see a bunch of circles. These are Sand Tanks. When a Sand Tank is empty, it is black. When it is full, it's yellow. Sand Tanks are used for Rewinds and Mega-Freeze. To create a new Sand Tank, you have to find and absorb 8 Sand Fields. <<< Power Tanks >>> Early in the game you'll get to create Power Tanks. The Power Tanks are displayed next to the normal Sand Tanks. They're displayed as white crescents next to a Sand Tank. When it's full, it's white. You can only have as much Power Tanks as you have normal Sand Tanks. To create a new Power Tank, you'll have to kill enemies and absorb their sand. When all normal Tanks and Power Tanks are full, a new Power Tank will start growing. When you've absorbed the Sand of 16 enemies, you will gain a new Power Tank. <<< Fill 'em up! >>> When you perform any of the time moves listed below, one or more Sand or Power Tanks will become empty. To fill them up again, you can do two things: - Find a Sand Field. These little clouds of Sand can be found throughout the game. When you're near one, you'll hear a high buzzing sound. You can absorb a Field by pressing [Triangle] when standing next to it. This will completely fill up all Sand Tanks and Power Tanks to the maximum, and after 8 Sand Fields you'll get a new Sand Tank. - Kill and absorb enemies. As you can read in the part below, you have to finish enemies off with the Dagger of Time. When you press [Triangle] near a fallen enemy, the Prince will absorb the enemy's Sand. Each so called 'retrieve' will fill up one Sand Tank. When all Sand Tanks are full, each Retrieve will fill half a Power Tank. <<< Rewind >>> One of the most useful moves in the game. You can use this to undo small mistakes, both in battle and in jumping. To perform a Rewind move, simply press and hold the [L1] button. Take a look at the top left corner: a circular timer will show you how much more you can rewind. See, at every moment during the game your Playstation will create a 10 second buffer. So, the maximum amount of time you can rewind is ten seconds. There are a couple of events that will reset the buffer: - Any sort of cut-scene - Finishing off a monster with the Dagger - Performing a more advanced time trick. This means that if you press [L1] one second after absorbing a monster's Sand, you can only rewind time for one second. So be careful when you use it. Each time you rewind time, it will cost you one Sand Tank. <<< Slow-Motion >>> Tap [L1] once to go into slow motion. Basically, everything will just move slower. When you use it in a fight, you will get a slight advantage over the enemies, but don't expect any Matrix nonsense: you'll move a lot slower too. The effect will last for 10 seconds; a circular timer in the top left corner will tell you the time that remains. Sometimes useful in battle. Outside of battle, it can be pretty useful to time a tough jump. The cost is one full Power Tank. <<< Freeze >>> In battle, stab an enemy with your Dagger. The enemy will now freeze in mid- air, and you can slash it into pieces with two hits from your Sword. This will permanently kill it, so you won't have to absorb its Sand. The effect of Freeze last around 10 seconds; if you haven't slashed the enemy up before then, it will go back to normal. If you only managed to deliver one blow in the ten seconds, the enemy will fall on the ground after the effect stops, and you have to absorb its Sand. The cost for this useful move is one Power Tank. <<< Mega-Freeze >>> One awesome move! During battle, press [R1] and [L1] at the same time to activate the Mega-Freeze. What happens? All enemies will freeze like in the Freeze move described above, and you will get very fast. To dispose of a lot of enemies very quickly, press the left analog stick in the direction of the enemy and slash twice with your sword. The enemy will fall apart to dust, and you can move on to the next. Depending on how many enemies there are, you can kill over 15 enemies this way within the 10 seconds it lasts. The only downside is the cost: all your Sand Tanks and Power Tanks must be full to perform the move, and you must have as much Sand Tanks as Power Tanks. Many people seem to have a problem with this, so I'll explain: if you have 6 normal Sand Tanks, and 5 Power Tanks (all full), you can't perform a Mega-Freeze. You would need 6 Sand Tanks and 6 Power Tanks. Got it? Fine. Even though all your normal Sand Tanks need to be full, the move will only use the Sand in the Power Tanks. //-----------------------------------------------------------------\\ f. Combat \\-----------------------------------------------------------------// #4COM For some reason, hideously mutated Sand creature aren't the friendliest beings in the world. Talking to them often doesn't help, so, as much as you might hate violence, you'll have to kick their buttocks to get rid of them. There's one complication: the Sand Creatures are made of the Sands of Time. This means that you can't easily kill them. When you knock down a monster, it will rise up again after some time. The only way to end their miserable non-life is to absorb their Sand with the Dagger of Time. When you've knocked down an enemy, press [Triangle] when near the body. The Prince will roll, vault or run to the body, and he will plunge the dagger into the enemy. The Dagger absorbs the Sand, and the enemy is permanently dead. The Retrieving move takes a couple of seconds, but luckily Sand Creatures are very polite: they'll hardly ever attack you while you're retrieving the Sand of their comrades. Next, a word on the different moves you can perform. For a complete move list, check the next chapter, the following part just covers the basics. <<< Sword >>> Your trustworthy sword. Where would you be without it? To use your sword, simply press [Square]. It will do great damage on most enemies. If you decide to go for simple sword attacks, you can link together up to 6 slashes in one devastating combo. Enough to take down even the toughest of enemies. Later in the game you'll get stronger swords that can break down walls and stuff. For some useless info: the symbols on the second sword, the one that can break down walls, mean "Open Sesame". The last sword reads "Sword of the strong Persian". Thanks to Nicole for this information. <<< Dagger >>> You need the Dagger to finish off your enemies, like I said before. You can also use it for various awesome combat moves, but for that you should check the Time Control chapter above. <<< Vaulting >>> A basic, but very useful attack. The Prince will jump over an enemy, and you will have the chance to hit this enemy in the back. To execute a vault, press your stick in the direction of the monster you want to vault over, and press [X]. during the vault you can slash with your sword or your dagger. The vault, followed by two sword attacks, can take down most normal enemies. However, some enemies are protected against vaulting: they can knock you out of the air. <<< Wall-Rebound >>> Stand near a vertical wall, make sure the Prince is facing an enemy, and then press [X] and [Square] at the same time. The Prince will bounce of a wall, and thrust himself into the enemy. A great attack, since it can instantly knock down those enemies that are protected against vaults. <<< Wall-Vault >>> Stand near a wall (again), but this time press [X] twice. The Prince will jump onto the wall, and then away from it, vaulting over the nearest enemy. In essence, it works the same as the normal vault, but now you use the wall to gain height instead of the enemy itself. <<< Counter >>> Press and hold [R1] to defend yourself against other attacks. This doesn't always work, there are attacks that can break your counter, and if you get attacked in the back you will get hit too. Still, it can be very useful, especially against birds. When you successfully block an attack from an enemy, release [R1] and press [Square] to perform a devastating counter-attack. Very useful when you're up again strong opponents, and essential for defeating birdies. <<< Farah >>> Your sexy sidekick is named Farah. She will help you in the fights, but she will also complicate matters. With her mighty bow, she can shoot at enemies, weakening them, so that all you have to do is come in for the kill. Remember not to get in between her and her target: she'll hit you instead! The major downside of having her on your side is that you have to protect her too. When she gets hit by a monster (or by you, yes, you can kill her if you want to), a picture of a bow will appear in the corner of the screen. At the start, the bow is completely red, but when she gets hit, it will slowly grow black. When it's completely black, Farah will die, and it will be Game Over. Note that the bow's 'health' will regenerate over time. In other words, if Farah gets hit, but you manage to protect her for the rest of the fight, you'll see how the bow icon will become red once more. //-----------------------------------------------------------------\\ g. Combat Moves List \\-----------------------------------------------------------------// #4COM Here is a full list of all combat moves. It was written by Fenixx and it is used here with his permission. >--------- Combat Moves List ---------< This is for beginners who don't know all of these moves exist, or for experienced players that might want to learn something new. I hope this helps all of you. 1) Slash (x1-6): If you swing with your sword ([Square]) you can swing up to six times. Prince starts by swinging horizontally to the left, then to the right, then swinging vertically up, then swings his sword while spinning to the left, then swings his sword while spinning to the right, then finishes with a powerful vertical swing going down. 2) Thrust: By using your dagger ([Triangle]) you can thrust it into an enemy to stun them for a second. Later on you will be able to freeze enemies by doing this. 3) Freeze-Slash-Destroy: When you have the power to freeze, you can thrust your dagger ([Triangle]) into an enemy to stop them from moving. While they are in this state you can slash ([Square]) them to hit them into the air then slash ([Square]) again to do a flip in the air followed by hitting them with your sword and destroying them. 4) Slash(x1-5)-Freeze-Slash-Destroy: Using your sword ([Square]) you can hit the enemy up to five times, then follow up with combo #3. 5) Jump-Freeze-Slash-Destroy: Jump ([X]) over a low swinging attack, or just because you feel like it. While in the air use your dagger ([Triangle]) to freeze the enemy, then when you land back on the ground you can follow it up with a slash ([Square]), slash ([Square]) like in combo #3. 6) Jump-Slash: Jump ([X]) over an enemies attack or just because it makes you happy, and while in the air use your sword ([Square]) to stun the enemy for a second. 7) Wall Rebound (Dagger)-Slash-Destroy: When next to a wall push the analog stick towards it and jump to step up onto the wall. When you are on the wall use your Dagger to lunge off of the wall and stab the nearest enemy, therefore freezing them. Then you can follow it up with a slash, slash like in combo #3. 8) Wall Rebound (Sword): Follow the instructions from combo #7 to get onto the wall. While on it use your sword to lunge off of the wall and dive into the nearest enemy with your sword, knocking them down. 9) Wall Rebound (Vault Over)-Slash-Slash: Follow the instructions from combo #7 to get onto the wall. While on it jump ([X]) to push off of the wall and fly over the enemy. While going over the enemy use your sword to hit the enemy across the head, then slash ([Square]) again to hit them as you come down, knocking them to the ground. 10) Wall Rebound (Vault Over)-Freeze-Destroy: Follow the instructions from combo #9 to vault off of the wall. While going over the enemy use your dagger ([Triangle]) to freeze the enemy, then follow up by using your sword to hit them as you come down and therefore destroying them. 11) Wall Rebound (Vault Over)-Slash-Retrieve: Follow the instructions from combo #9 to vault off of the wall. While going over the enemy use your sword ([Square]) to hit them across the head, then use your dagger ([Triangle]) to thrust it into the enemies stomach as you come down and retrieve their sand. 12) Vault Over-Combo #9, #10, #11: When near an enemy push the analog stick towards them then jump ([X]) to run up the enemy and jump over them. While going over the enemy you can follow the directions in either combo #9, #10, or #11 to get the same results. 13) Vault Over-Retrieve: When the enemy is stunned, you will know when they are because they will be bent over and not moving, follow the instructions from combo #12 in order to vault over them. Since the enemy is stunned, when you run up them and jump off, it ends up knocking them down. While you are going through the air use your dagger ([Triangle]). What this will do is make you turn around in mid air and then come down and stick your dagger into the enemy, absorbing its sand. 14) Counter-Attack: Many people have problems with this but its actually quite simple, you just need to know what to do. If you get into your blocking stance ([R1]) and then use your sword (Square), Prince will push his arms out and that is your counter. In order to use it you must wait until the enemy is about to hit you, then use your counter. The key is to get the enemy to hit you while Prince is pushing his arms out. Basically what he is doing is pushing the enemies weapon away, then following with a spin kick and then a vertical slash down, knocking the enemy over. 15) Counter-Retrieve: Follow the instructions from combo #14 but instead of using your sword, use your dagger ([Triangle]). What the Prince will do is push the enemies weapon away and then plunge the dagger into the enemies stomach, absorbing its sand. 16) Rolling Attack: When doing your evasive rolls, whether it be to the left, right, or forward, if you use your sword ([Square]) you will slash at the enemy after you are finished rolling. 17) Mega-Freeze: This move is said to be the best one in the game. To use it you must have the same number of power tanks as you do sand tanks, and they all have to be full. Go into your guard stance ([R1]) and activate your dagger ([L1]). The whole environment will freeze and what you can do is attack and destroy all of your enemies without being in any danger. To do this push the analog stick in a direction of an enemy and then use your sword ([Square]). You will instantly transport over to the enemy and hit them into the air, then slash ([Square]) them again to destroy them. Keep doing that until all of your enemies are gone or until your time in that mode runs out. The only drawback with doing this move is that it uses up all of your power tanks, but it is definitely worth it in certain situations. >--------- The End ---------< //-----------------------------------------------------------------\\ h. Monsters \\-----------------------------------------------------------------// #4MON There's no game without bad guys, and in Pop the bad guys are mutated, human eating zombie-like creatures. For the most part, at least. I've listed most enemies to what weapons they're carrying. <<< Humans >>> Found in the very first level, the humans aren't much of a challenge. They carry around swords and spears. You can easily kill them using any of the main combos (vaulting, wall-rebound). Piece of cake. <<< Small Sword >>> The first type of monsters you encounter after releasing the Sands of Time. Complete wusses. Any attack will work, so just use whatever you want to. You can even vault, slash once and then retrieve in mid-air with a Small Sword monster at full health. <<< Lance >>> Dressed in red, and armed with a lance. Pretty easy too. They've got better frontal defense (in other word, they'll block more of your normal attacks), but a vault followed by two slashes will still take care of them. <<< Double Dagger >>> Also called the female monsters, because they're female. In a previous life they might have been Harem chicks, but now they want your blood. They carry two small daggers. A lot of attacks will do them in, so just vault and slash twice. <<< Club >>> A short, fat creature, armed with a spiked club. One of the easiest enemies in the game. <<< Hammer >>> Giant monsters armed with a ditto hammer. Does a lot of damage, but it's pretty slow: it takes some time to strike with the hammer, so often you can dodge the blow. Wall-Rebounds won't work on this guy, but vaults do. <<< Chain >>> This guy has got pretty decent defenses: he will block most frontal attacks, and vaulting doesn't really work either: you can strike once with your sword, but he'll block the second blow. Vault, sword and then dagger does often work through. <<< Double Lance >>> Or, actually, the Double-headed Lance. These blue guys carry a lance with two blades. Their frontal defense is pretty good, but it's their power to knock you out of the air that makes them really though: vaulting won't work against these suckers. Wall-Rebounds work just fine, however. <<< Giant Sword >>> These can be a real pain. It's almost impossible to break their defense with normal attacks, and they can knock you out of the air too, making vaults useless. The only attack that really work well against them is the Wall- Rebound: it can instantly knock one down. When up against a big group of these monsters, get close to a wall and then constantly rebound off it. <<< Scarabs >>> Oversized bugs. Attack in big groups. Very easy to kill, they don't even have to be finished off with the Dagger. They do very little damage too, so even if they manage to hit you, you'll hardly take a scratch. <<< Birds >>> Undead birdies can be a pain in the rear if you don't know how to beat them. The best way is with a counter attack: when a bird approaches, press and hold [R1] (with your sword ready, of course). The bird will attack, but you'll block his attack. As soon as you've blocked it, release [R1] and mash [Square] to finish the birdie off. Works every time. <<< Bats >>> Irritating little critters. Attack in big clouds. The annoying part is that they always attack when you're balancing on a beam, or you're pressed against a wall on a rim. Drop down, hang from the beam/rim, and take out your sword to start slashing at them. If you slash all the time, they won't hit you, but you won't hit them either as they'll stay away from you. Best thing to do is wait until they're forming a cloud around you, and then slash. When you've killed all bats except for three, the remaining bats will flee away like the winged mice they are. //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ 5) Walkthrough \\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-// #5WAL Alright, let's start! When you choose New Game, you'll see the Prince in front of a curtain. Enter the room behind the curtain to get going. The Prince will start telling his story to you. You'll see how the forces of his father, a mighty Sultan, attack the palace of a Maharajah. The Prince is amongst the attackers. He soon gets trapped inside the palace behind a pile of rubble. This is where you take control of him again. //-----------------------------------------------------------------\\ Prologue (0%) \\-----------------------------------------------------------------// PR0% <<< Information >>> Sand Fields 0 Fountain of Life 0 Description Perform some basic moves, kill a couple of easy enemies. <<< Walkthrough >>> This nameless first level mainly serves as a tutorial. A bunch of troops are ramming on a gate in front of you, but when you approach them, a big fireball will blast them all to pieces. To the right there's a pile of rubble you can climb onto. Jump over the gap towards the wall. In the Options menu you can choose to activate tutorial messages. If you do so, the game will tell you exactly when to perform which move. Anyway, when you're across the gap, turn right. Run up the side of the bridge by using [R1]. When you're on top of the bridge, walk over it until another fireball destroys it. Jump over the gap, and at the end of the bridge, turn right and walk onto the wooden platform. Jump across the gap in this platform, and then enter the building. Smash the obstacles blocking the other door. Exit outside again. You'll now have to fight your first enemy. This Spear Soldier isn't too much of a challenge. Pull out your sword with [Square], and then use the same button to slash him to pieces. To break through his defense, you can vault over him (face him and press [X]) and then stab him in the back. For another cool move, stand near the wall, and when the enemy approaches, press [Square] and [X] at the same time. The Prince will jump from the wall towards the enemy. Experiment a little with your moves, and try to get comfortable with the combat. When the enemy is down, climb the ladder. Defeat the Spear Soldier up here, as well as a Sword Soldier. Once they're gone too, enter the building. The Prince will now start babbling about how he's going to win his father's heart by finding treasure, not by fighting. If you took some damage in the previous fights, you can replenish your health at the pool. Stand in it and press [R1] to drink the healing water. Another cut-scene will show you another four enemies, two Sword Soldiers and two Spear Soldiers. Kill them all. You should be fine, because they're not so tough. If you did take a dent, you can return to the previous pool and replenish your health there before moving on. Enter the building, and follow the pretty long corridor to the end. The floor of this next walkway will collapse. Here you'll get to use one of the coolest moves in the game: the Wall-Run. Run up to the wall, and press and [R1]. The Prince will now run along the wall, over the gap. Cross another gap this way, climb the ladder and enter the next building. Use the pool here if you need to. When you exit this room, you'll see how another fireball blasts a hole in a wall up ahead. First, kill the four enemies that await you. Now go to the wall that has stone faces on it. Jump up to grab a narrow ledge. Move to the left while hanging from this ledge, until you're past the stone face. Now climb up (with [X]), and then jump up to grab the next ledge. Move around the corner, and drop down to the ledge below. Make your way past another stone face. When you're above the gap in the wall, drop down. You'll automatically grab the ledge. Pull yourself up, and enter the gap. Kill the three Spear Soldiers in this room. Now look around. You can see three columns: one very big, one broken, and one small that supports a balcony. Jump onto the small one, and then rotate the Prince so that his back is 'facing' the broken column. Press [X] to jump towards this column. When on the broken column, turn your back to the big one, and jump to it. Now turn your back to the balcony, and jump onto it. Enter the room behind the curtains to end this first level. //-----------------------------------------------------------------\\ The Maharajah's Treasure Vaults (2%) \\-----------------------------------------------------------------// MA2% <<< Information >>> Sand Fields 0 Fountain of Life 0 Description Pass some basic traps; climb a giant statue, and find the Dagger of Time. Escape with the artifact. Do something very stupid. <<< Walkthrough >>> Start by running along the right wall, over the gap. If you fall down into the water, you can simply climb back up and try again. At the next gap, start running along the right wall. When you're near the corner, press [X] while walking on the wall. You will jump off the wall and land on the ledge to the left. At the next gap, run over the wall on the right to reach the other side. Now run up the wall on the right (run into it while holding [R1]). At your highest point, press [X] to jump from the wall, you should make it onto the ledge to your left. You'll now be in a big room. The Dagger of Time is visible through a small hole. Turn right, and run over the wall to the next platform. Run along the right wall, towards the wall with the peephole, and jump off to the left when you're near the corner. You'll now be near the hole. Run up the wall to the left of the hole. Now run along the wall covered with tapestries, and land on a next platform. Perform one more Wall-Run to get to the next door. Drop down to the area below. Three spiky poles will pop out of the ground and start moving. To get past these, simply follow the center one as it moves away from you, and then move to the left or right when it comes back. You'll get to another big gap. Run along the left wall. When you reach the corner, grab the narrow ledge and pull yourself up. On this ledge, move to the right until you reach a statue. Now point the Left Analog Stick to the left (away from the ledge), and press [X] to jump to the ledge on the other side of the gap. Continue to the next statue, and jump over the gap again. At the end of this gap, more spiky poles will pop up, but they're even easier to avoid. After these poles, run along the left wall, and jump off to the ledge on the right when you're near the end of your run. Enter the next room. You'll see a cut-scene of a big statue, but before you can get to it you first need to move over a bunch of narrow ledges. Start by hanging off the first ledge. Move left, until a part of the ledge to your left breaks away. Drop from this highest ledge, and grab onto the lowest ledge. Move left until the ledge breaks, then jump up and grab the middle ledge. Keep following the path of ledges all the way to the left. When you reach the end, the camera will show you a column behind you. Press [X] to jump away from the ledge your on, and grab the column. Jump to the next column, and then to the next again, and so on, until you reach a gap that is too big to jump across. Get as low to the ground as you can, then drop off the column (with [O]). You've now reached the big statue. Walk up to it, and climb up. Run up the vertical wall to your right, then jump off to the left. Continue to go up. When you're near the head of the statue, it gets tougher. You have to climb up by jumping between the head and the wall to the left. Run up the side of the head, and jump off at your highest point. As soon as you touch the left wall, press [X] again. You'll jump back to the head, press [X] as soon as you hit it. Keep jumping from wall to wall until you reach the platform on top of the head. The timing of these wall jumps might take some practice. Anyway, when you reach the top you'll find the Dagger of Time. After the weapon has saved you from a certain death, it's time to get out of here. Jump to the opened gate to your right. The floor in this next hallway gives way. Run along the left wall, and jump off to the platform on the right. Wait until the rest of the floor is gone too, and then run on the right wall, and jump off to the left. You'll find some spiky poles on the next path, but they're hardly any problem. When you get to a barrier of spiky poles, use the niche on the left and the right to get past it. Drop down into the next area, get past some more poles, and climb up. Enter the door. The Sultan is very pleased with the Dagger you've found. You get to keep it, even though the Vizier wants it very badly. The big Hourglass of time is moved out of the palace of the Maharajah. The Prince's father gives it to a friendly Sultan, to strengthen their friendship. The Vizier talks the Prince into using the Dagger on the Hourglass, and that's when the shit hits the fan. The Sands of Time are released, and all creatures are turned into monsters. The Prince runs away. When he arrives in a big hall, he sees a girl run away from some monsters. A gate closes behind her, so she's safe now. However, the monsters now turn their attention to you. The girl will scream some advice. Basically, this combat is the same as in the Prologue, the difference is that the monsters won't die normally. When you've done enough damage to them with your sword, they'll drop down on the ground. You now need to finish them off with the Dagger of Time. Press [Triangle] when near a fallen enemy to absorb his sand, and thus kill it. If you don't use the Dagger, the enemy will rise up again after some time. Each time you absorb an enemy's sand, one Sand Container gets filled. Remember, you can use these to rewind to time. So, for example, if a monster hurts you, you can rewind to the point just before he attacked, and then you can block his attack. Try working with Time for a bit. The battle's not that tough. When all enemies are gone, the Prince steps into a vortex of Sand, and he'll get a vision of things to come. These vortexes are also save-points, so save your game now. //-----------------------------------------------------------------\\ "You have unleashed the Sands of Time" (5%) \\-----------------------------------------------------------------// YO5% <<< Information >>> Sand Fields 2 Fountain of Life 0 Description Follow the mysterious girl, swing through a couple of guest rooms and kill some easy monsters. <<< Walkthrough >>> There's a pool at the end of the big hall you're in. Replenish all the health you've lost in the last fight. Now find the door that the girl disappeared through. It's partly blocked by rubble, but you can get through it anyway. When you climb the stairs behind that door, you'll see the girl again. She runs away, and the ceiling collides behind her, so you can't follow her. Enter the room on the right. The stairs are gone. Walk over the wall next to where the stairs were to get down to the ground safely. There's a Sand Field to collect here. Once you've got it, go to one side of the room. The camera will change position, and you will see some poles hanging above you. Jump up to the lowest one, and swing to the next one. Get to the narrow ledge along the wall. From this place, walk along the wall with the blue tapestries. Perform another Wall-Run, and when you're near the corner, jump off and grab the pole to your right. Swing to the door and exit this room. You will see the girl again, but once again she escapes. You can find another Sand Field in this hallway. Turn left, and you'll see a pit with some poles over it. Grab the first pole in the center, and swing to the second and then to the third. At the third pole, stop swinging and move left a little, so that you can swing to the short pole on the left wall. Continue to the next hallway, and use the fountain if you have to. Now enter the next room. Run along the right wall, and you'll automatically grab the pole there. Use the poles to get to the other side of the room. Now turn left to see a bunch of poles up ahead. Get to the top pole by performing another Wall-Run. Now drop down to the pole below you by pressing [O], then to the bottom pole, then to the ground. It's time to kill some more nasty monsters! You should have the hang of the combat by now, and this group of foes shouldn't be any problem. When they're all gone, locate a pole with a lamp. Run up the wall next to it, jump off, and grab the pole. Turn so that you face the nearest wall, and swing towards it. When you touch it, press [X] again to jump off the wall and grab the higher pole. Turn around again, and now swing towards the hole in the wall above you. Enter the hole to find a save point. <<< Sand Fields: 2 >>> 1) At the bottom of the first guest room. 2) In the corridor where you see the girl for the second time. //-----------------------------------------------------------------\\ "Had I really seen her?" (7%) \\-----------------------------------------------------------------// HA7% <<< Information >>> Sand Fields 6 Fountain of Life 1 Description Make your first trip to the Fountain of Life. Meet up with the mysterious girl. Make your way down a very high room. <<< Walkthrough >>> Enjoy the next vision. Remember, these visions show you some shots of things to come, so watch closely and you might see some hints for the upcoming section. Replenish your health at the fountain if you need to, and then destroy all objects blocking the door. If you turn right you can find a Sand Field. When you go left from the door, the camera will zoom out, showing a pole above your head. Run up the gray wall behind the pole, and then jump off to grab it. Turn around, and swing into the opening in the gray wall. You'll now see a big hole in the wall to your left. This is the entrance to the very first Fountain of Life. Enter it, and walk through the corridor until you arrive in a strange area. Walk over the bridge to the center. The Prince will see a fountain, and he'll take a sip. Suddenly, you're back at the pit with the hole in the wall. The hole is now gone, and your maximum health has increased. Wonderful. Get down safely to the ground of the pit. First jump onto the higher blocks in the corner, you should make it without taking damage. You're now in another corridor. There's a gap in the center. First cross the gap (by jumping or by a Wall-Run), and collect the Sand Field on the other side. Now return to the pit, and head down into it. Watch your step! Lower yourself on the highest blocks first. When you touch the ground, a cut-scene will start. The Prince finally meets up with the girl. It seems she's called Farah. She was taken prisoner in the palace of the Maharaja you robbed in the first level. Oh, and did I mention she's hot? ^_^ Anyway, like all lame conversations this one is interrupted by some nasty bugs. Farah flees, and you have to kill these Scarabs. They're not tough at all, a couple of slices from your sword do the job. Also, you don't need to finish them off with the Dagger of Time. Once they're all dead and gone, replenish your health, and then walk down the corridor. You can turn left to find another Sand Field. Enter the door on the right. Jump over the first small gap, and then head right, outside. Here you'll see how some flying creatures take away the Hourglass of Time. After the cut-scene, turn left, and watch how almost all of the balcony collapses. Walk over the left wall to cross the gap, and enter the building again. Climb the small column here. Turn your back to the broken column hanging from the ceiling, and jump to it. Jump from column to column. At the last broken column, jump towards the wall. Don't attempt to jump directly to the big column ahead, you won't make it. when you're on the small ledge, run over the wall, towards the big, unbroken column ahead. Jump off to grab this colossal column. Use its shadow to time your jump. Slide down, and kill some Scarabs here. There's also another Sand Field to collect here. Up ahead you'll see another broken column hanging from the ceiling. Run over the wall towards it, and then jump off to it. Again, use the shadow for timing. Get to the next ledge. Here, climb the pile of gray rubble in the corner. The camera will show you a pole above your head. Run up the (gray) wall behind you, and jump off to grab the pole. Swing to the next one, and then to the ledge. Jump over the small gap to the ledge with a Sand Field. Climb in the column on this ledge, and then jump to the next broken column that's hanging from the ceiling. Keep following the columns until you see a ledge sticking out of the wall next to you. Jump onto it, and make your way down to the ground via the ledges in the wall to your left. Kill two more bugs. Now, on this corner, go to the wall on your left (seen from the center of the room), and perform a Wall-Run on it. Grab the pole that's sticking out of the wall, and use these poles to get to the other side. Kill another two Scarabs. Now look to your left. You will see the top of a giant column. Jump over the balustrade to grab this column, and slide down to the ground. A lot of Sand Monsters attack. By now, you should have one full Power Tank. You can use it to go into slow-motion (tap [L1]), but it's much cooler to use these tanks to freeze enemies. Just stab an enemy with the Dagger before it's down on the ground. It will now freeze, and you can slice it in two with your sword. Awesome effect, and very useful too. Beat the rest of the enemies too. There's a fountain on one side of the room, and you can find a Sand Field too. Also look for another save-point/Vortex. <<< Sand Fields: 6 >>> 1) Turn right after heading through the door blocked by some obstacles. 2) After the hole of the Fountain of Life, climb down to the next corridor and then jump across the big gap in the floor to find it. 3) After the scene with Farah, walk down the corridor and turn left. 4) In the giant guest room, on the platform where you fight the first pair of Scarabs. 5) In the giant guest room, after the first pair of Scarabs, just before some pillar-jumping. On your path, so it's hard to miss. 6) At the bottom of the giant guest room. <<< Fountain of Life >>> After the door with the obstacles in front of it, turn left and get onto the rubble using the pole. When standing on the rubble, the camera will show you a hole. Enter the hole and follow the corridor to the Fountain of Life. //-----------------------------------------------------------------\\ A Secret Passage (12%) \\-----------------------------------------------------------------// S12% <<< Information >>> Sand Fields 1 Fountain of Life 0 Description Solve a puzzle to activate the Palace's defense systems. <<< Walkthrough >>> Right, you're still in the room with the bed in the center. There are two cupboards in this room: one to the left of the fountain, and one to the right. Grab the left cupboard by pressing [R1] and shove it to the left to reveal a hidden passage. Head down the stairs. At the big gap, run over the left wall and then jump off to the right. Collect the Sand Field here, and step on the glowing tile to open the door. In this next room, the ceiling will come down, destroying the bridge. Run over the back wall (the one with the streams of water), and jump off and land on the other end of the bridge. There's a big block here, shove it onto the glowing tile to open the door. You're in a big circular room. There's a puzzle coming up, but before you can start puzzling, you first need to get onto the platform in the center. There's a lever on one wall. Grab it with [R1], and then walk back to pull it out of the wall. A bridge leading to the platform will appear. As soon as you let go of the lever, the bridge will start disappearing again, so you need to be fast. Let go of the lever, and quickly run onto the bridge. Jump to the platform in the center. You should make it. You can enter Slow-Motion mode ([L1]) to make the timing easier. A friendly soldier is on a ledge above you. He orders you to help him to activate the Palace's Defense Systems. To do so, you need to solve a puzzle involving 4 axles. He resets the axles for you. Right, so what do you need to do here? Those blue glowing poles are the axles. Each of them has a sign on it. These four sign are: Full Moon (white circle), New Moon (black circle), Half Moon (semi-circle), and Crescent Moon (crescent circle). At the start, each axle is placed in a slot. These slots have the same four signs on them. Only the axle with the same sign fits in a slot. So, for example, you can only place the New Moon axle in the New Moon slot. Now, for the platform you're on. It has two levers. The first one lowers and raises the platform, the other one turns it. There are four sides, and each side has one of the four moons on it. You can only pick up an axle with the side of the platform that has the same sign as the axle. Still follow me? Your objective is to get all four axles in their gears. These gears are those big circles at the top of the puzzle. The puzzle itself consists of various grooves. If you don't have any axles attached to the platform, you can move around freely with the platform, but if you have one or more axles, your movement is limited by these grooves. If you look at one side of the room, you'll see a drawing of the puzzle, it looks like this: _____ _____ _____ _____ / \ / \ / \ / \ | 1 | | 2 | | 3 | | 4 | \_ _/ \_ _/ \_ _/ \_ _/ | | | | | | | | _____| |__________| |__________| |__________| |_____ <_____ __________ H __________ __________ _____> | | | | | |__________| | |_| |C| | __________ | _________________________| |__________| | | __________ _______________________ | | | | | ____________| | |_| |N| |F_____________| Legend: 1. Crescent Moon Gear C. Crescent Moon Slot 2. Half Moon Gear H. Half Moon Slot 3. Full Moon N. New Moon Slot 4. New Moon F. Full Moon Slot Remember, since it's a circular room the two ends indicated with '<' and '>' connect. At the starting position, the Platform will be at the bottom, and aligned in such a way that you can already 'pick up' the Full Moon axle. To pick up an axle, first rotate the platform so that the side with the axle's sign faces the axle. The tile at that end will start glowing. Step on it to attach the axle to the platform. If you wish to detach an axle, first get it back to its slot, and then step on the tile. Alright, those are the basics. Up next comes the solution, so don't read on if you still want to solve the puzzle yourself. 1. Pick up the Full Moon Axle. 2. Rotate clockwise once. The Full Moon Axle is now in the bottom right corner of my corny ASCII map. 3. Move the platform up one step. 4. Turn counter-clockwise three times. 5. Move the platform down, and attach the New Moon Axle to the platform. 6. Move back up once, and then turn clockwise twice. 7. Move up twice. 8. Now you can pick up the Half Moon Axle. 9. Turn clockwise once, and lower the platform one step. 10. Pick up the last Axle, the Crescent Moon. 11. Move one up, and turn the platform counter-clockwise. If you've done it right, all Axles should now be under their gears. 12. Move up to put the axles in their gears. Now a new bridge appears. Cross it, and climb up the ladder to the left. There's a bar hanging from the ceiling. Jump up and grab it to activate the Palace's defense systems. The poor soldier gets turned into a Sand Monster before you can save him. Get back down the ladder, and fight two Sand Monsters with lances. They're very easy, a couple of hits do the trick. You should get a new power tank at the end of this fight. Enter the door that is now opened, and use the Vortex to save your game. <<< Sand Fields: 1 >>> 1) Just before the room with the broken bridge, in your path. //-----------------------------------------------------------------\\ The Palace's Defense System (12%) \\-----------------------------------------------------------------// P12% <<< Information >>> Sand Fields 1 Fountain of Life 0 Description Curse yourself for activating all these traps. Follow trapped corridors to the courtyard, kill some enemies there. <<< Walkthrough >>> Oh dear, it looks like activating that defense system wasn't such a great idea after all. Well, no use crying over spilt milk. Walk up the stairs. You'll see two spiky poles. If you look down at the ground, you'll see some brown tiles with holes in them. If you run or jump over these, spikes will pop out. However, if you walk over these spike traps very slowly, the spikes won't pop out. Push you Left Analog Stick forwards until the Prince starts walking, and then walk over the brown tiles. You should be fine. You can also try to walk over the strip of ground the spiky poles move over, but just walking over the spike traps is much easier. Just don't hurry, and you should be fine. Enter the door. Here's another lever in the wall. Pull it out to open a door at the end of the long hallway. This door will close after some time, so you need to be fast. Head up the stairs and run past some spiky poles. When you get to a gap, run over the right wall to reach a narrow ledge. Pull up so that the spinning blade under the ledge won't hit you. Move to the left, and jump to the ledge on the other side. Here, hang from the ledge by pressing [O] to avoid the blade. Move to the right, and jump off to the ledge behind you. Continue to a next gap. Walk over the wall to the left to reach a small ledge. Move over it until you see two spinning blades coming in your direction. There's one below the ledge and one above it. Jump to the ledge on the other side of the pit to avoid them. Keep moving to the door. When the ledge you're on ends, you need to jump back to the side with the spinning blades. Jump off when you're near the door, and enter the door. You're on a courtyard. A couple of Sand Monsters attack. There are some guys with lance, like the ones you fought before. Also, there are some short and stubby creatures with bats. None of them are really dangerous, so dispose of them all. In one corner of the yard there's a fountain to restore the health you've lost. You can also find a Sand Field in another corner, behind some rubble. Use the Vortex to save your game. <<< Sand Fields: 1 >>> 1) In the corner of the courtyard, hidden behind some rubble. //-----------------------------------------------------------------\\ A Booby-Trapped Courtyard (14%) \\-----------------------------------------------------------------// B14% <<< Information >>> Sand Fields 1 Fountain of Life 1 Description Make your way up a courtyard filled with all kinds of traps. Defend Farah from a variety of monsters, including your old man. <<< Walkthrough >>> On a wall nearby is a tile with a glowing white sign on it. Run up the wall, and touch the tile. Now a platform in the center will rise up. Climb on top of this block, and jump up to grab a pole. Swing towards the narrow ledge, turn right, and jump to the bigger ledge. A blade will pop out of the ground. It will start turning around. Needless to say, it's not a good idea to touch it. It's pretty easy to avoid though: run past it on the left when the blade is on the other side. Run over the wall on the left, and then jump off to a next platform. Here, another spinning blade pops up, and this time it's surrounded by three spiky poles. To get past this trap, first move past the first pole on the right side. Stand in the bottom right corner made by the three poles. Run past the spinning blade, and then get past the next pole. To the right there's a bar hanging. Jump to it. A door opens when you hang from it. Enter this door. Up ahead is a large field of spike traps, and a ladder hanging above them. Climb onto the pile of rubble next to the door. Now run over the wall, towards the ladder, and jump off the wall to grab it. Turn around on the ladder, and climb up. Run over the wall to the right, and then jump towards the next ledge. Collect the Sand Field here. In the corner to the right you'll see four spike traps, and a hole in the wall above it. Climb the rubble in the opposite corner, and then run over the wall towards the hole. Climb into the hole, and follow the path until you arrive at the Fountain of Life. Like before, run to the center and drink of the water there. You're warped back to where the hole was. Your maximum health has increased, and the hole is gone. Run over the right wall to the right, and grab the pole that's sticking out of the wall. Swing to the next pole, and then to the narrow ledge in the corner. Move around the corner, and jump off onto the next ledge. In the next wall, there's a spinning saw moving up and down. Run over the wall when the saw is going up. The timing might take some practice, use your Sand Tanks if you have to. When you're past the saw, jump off onto the ledge to the left. Run up the wall ahead, and grab the narrow ledge. Turn around when you're hanging on the pole, and swing to the small ledge with a door. Turn around again, and run over the left wall. Be careful, there's another spinning saw! run over another wall with a saw, and jump off to the right. You're now on a ledge with a door and a fountain, so replenish your health if needed. Continue past the closed door, until you see another wall with a spinning saw. Run over it, and step on the button on the other side. Run back over the wall. Enter the door you've opened by pressing the button. Phew, finally made it out of that courtyard! Well, you're not out of trouble yet. Pull the lever in front of you out of the wall. Yep, it's time for another timed puzzle. Run over the wall leading over the pit, but watch out for those spinning saws! Up next, there's a spinning blade. Get past it like you normally would. What's this, a dead end? Run up the wall to your left and touch the white button. As soon as you do so, a platform will move out of the right wall. Jump off the wall with the button, onto this platform, and grab the ledge above you. Climb up another ledge, and then jump to the other side of the pit. Continue climbing up. Move around the corner, and then jump off to the next ledge. At the last pit, there are two saws on the right wall, going up and down, and one on the left that moves horizontally. Run over the right wall when the first saw is just below you, on it's way down. The door is up ahead. It might be closed partly already, but you can still roll under it if you've been fast enough. Finally, you meet up with Farah. However, she's having a hard time to defeat all the monsters around her. The Prince comes to the rescue, like any real gentleman would. He recognizes one of the monsters as his father. This next fight is one of the toughest so far. There are three enemies: guys with a single lance, like the ones you fought in the courtyard, monsters with a double spear, and of course the king. You should save the best for last: only fight the king when all other monsters are down. The monsters with the double spear can be quite a problem. You can't vault over them, because they can hit you in mid-air. So, you need to attack the frontally. The lance guys aren't a problem. Try not to get caught in a group of enemies. Also, don't hesitate to use the Dagger: freeze enemies, use slow-motion, and rewind time when you take too much damage. Vault over lance warriors, and unleash a combo of frontal attacks on those guys with double spears. Finally, all normal monsters will be gone, and you're left with the King. He's pretty easy, actually. Vault over him, and slash with your sword or Dagger. The freeze function of the Dagger won't work here, but you can still deal some nice damage with it. Keep jumping over him and slashing. He will block your attacks half of the time, but if you keep attack this way, he won't have time to attack for himself. So vault, attack, vault, attack and vault again until he's down. Then, just use the Dagger to finish him off. Congratulations, you've just beaten your first boss! The Prince will jump into the next save-point on his own. <<< Sand Fields: 1 >>> 1) After climbing up the ladder, jump over two gaps, and then turn right. The Field is in the corner here. <<< Fountain of Life >>> In the same corner where you found the Sand Field, you'll see a hole in the wall, above some soike traps. Wall-Run from the other corner to this gap, then enter the gap and follow the corridor. //-----------------------------------------------------------------\\ Death of a Sand King (17%) \\-----------------------------------------------------------------// D17% <<< Information >>> Sand Fields 0 Fountain of Life 0 Description Get down to the area with the pool, kill a couple of monsters. Done. <<< Walkthrough >>> You're now outside the main hall. Use the fountain behind you to restore your health. Now run over the balustrade, and run over the wall to the wooden platform. Get to where Farah is waiting for you. Now run down towards the area with the pool. There's a lot of enemies to kill here. The only two types of enemies that will appear are the female Monsters and the short, stubby ones with clubs. Farah will shoot at the enemies with her bow from the platform. Later in the fight she'll join you on the platform with the pool. Don't get between her and a monster, she will hit you if you do. Remember, monsters can also attack her. The symbol of the bow shows how much more hits she can take. Don't let her die. Anyway, the fight is pretty easy. After it, use the Vortex to save your game. //-----------------------------------------------------------------\\ "I'll try to find a way in" (19%) \\-----------------------------------------------------------------// I19% <<< Information >>> Sand Fields 2 Fountain of Life 0 Description Walk over the outside of the Palace walls to find a way into the building. <<< Walkthrough >>> Climb the short stairs onto the balustrade. Collect the Sand Field that is awaiting you here. Now turn left, and go to the closed door. The balustrade beyond it will collapse. Farah can't run over walls like you, so you have to leave her here and try to find a way in (hence the title of this chapter >_>). Run over the wall towards the part of the walkway that's still intact. It will collapse as you approach it, but you will land on the green roof of a small tower instead. From this roof, run over the right wall to the next small roof. You'll see some poles up ahead. Run over the right wall, and grab the first pole. You have to start running at the very edge of the roof, otherwise you won't make. Don't jump off to grab the pole, you'll automatically grab it at the end of your Wall-Run. Swing from pole to pole. At the last one, swing to the small green roof ahead. Turn around now, and Wall-Run to the wooden platform, and from there to the ledge in front of the door. Turn the lever here to open the door below. Lower yourself onto the ledge of this platform. Another group of Sand Monsters will appear. In addition to the Female Monsters and the Club Monsters, you now also have to fight some enemies with lances. Pretty easy fight. Feel free to use as much Power Tanks and Sand Tanks as you want, because there's a Sand Field on the edge of this broken bridge. Once you've cleared out all enemies, enter the building. Use the Vortex in the center to save. <<< Sand Fields: 2 >>> 1) Near the save-point. Just go up the stairs and turn right. 2) On the edge of the broken bridge. From the door you opened with the switch, walk straight to the edge and you'll see it. //-----------------------------------------------------------------\\ Climbing the Tower (21%) \\-----------------------------------------------------------------// C21% <<< Information >>> Sand Fields 1 Fountain of Life 1 Description Climb a pretty high tower room. Make another trip to the Fountain of Life. Let Farah in. Together, make your way down a giant warehouse full of levers and traps. <<< Walkthrough >>> Right, you're still in the high circular room. There are some gray blocks lying on side of the room. Climb onto these. The camera will change positions. Run up the wall of the room, and grab the narrow ledge above you. Pull yourself onto this ledge, and then move right, until there's a big bar behind you. Jump away from the wall, and grab the bar. Swing to the next one, and then to the next bar again, and so on, until you reach the other side of the room. Now it gets tough: you need to swing towards the wall in front of you, and then jump off this wall towards the bar above the one you're currently hanging from. So, start swinging, jump off to the wall, and press [X] as soon as you hit it. You should jump off the wall. Only press [X] once, it doesn't seem to work if you mash the button like crazy. Once you made it, keep swinging from bar to bar, until you can grab onto a ledge. Here you can find a fountain, you have to destroy some objects to get to it. There's a wall with a moving saw. Run over it when the saw is almost at its highest point. Enter the door here, and walk through the corridor, until you arrive in the Fountain of Life area once again. You should know what to do by now. Approach the center, drink some water, and watch how your maximum health improves. Back in the circular room, find the ladder and climb it. There's a door here, but it's closed. To your left there's a wall with two saws. Run over it when the saws are up. At the next wall, there's a button between the two saws. Run over this button to open the door, then run over the last piece of wall to get back to the door. Enter it. Turn right, and cross the pit with spikes. Now turn right again, and go down the stairs. There's a hot piece of Farah waiting outside the door, open it for her. Get back up the stairs. Turn right. The door is closed, but Farah can crawl through the crack next to it and she opens the door for you. enter the next, giant room. Welcome in the warehouse. It seems really confusing at the first sight, but it's actually pretty easy. Head down the slope. See that platform up ahead? As you can see, from time to time two spiked bars will snap out of a gap in the wall. You can call them the snapper, crushers, whatever, I prefer to call them scissors. Run over the left wall, and when you touch the white symbol on the wall, jump off and grab the bar. It's actually a lever that changes the position of some of those sloped paths. Watch how Farah pulls another lever. Back to you. Wait for the scissors to come out, and then drop down and run up the sloped path that has appeared. Enter the door. Pull the lever out of the wall. Some spiky poles will pop up, and you have to avoid some spike traps too. Get safely to the end of the corridor, and roll under the door you opened by pulling the lever. You're back in the corridor with the pit with spikes. Cross the pit, and get back into the warehouse. Run down to where Farah is waiting for you. Up ahead is another platform with scissors. This time you have to time your moves well. Watch the scissors for some time, and learn how long the intervals between each 'snap' are. Now, start running over the right wall, towards those scissors, about one or two seconds BEFORE they come out of the wall. If you timed it right, you'll land on the platform just after they're gone back into the wall. Now run over the wall again, towards the next sloped path. Pull the lever here. Farah will pull hers, and then you have to pull another one...keep repeating this until you and Farah are reunited at the bottom of the warehouse. Some monsters are waiting below. Get down to the ground carefully. If you just drop from this ledge, you'll loose some health. It's better to jump towards the crates on the left, and then get down to the ground. Anyway, you'll need to fight some monsters with lances, and some new guys, giant, fat monsters with a heavy hammer. Farah will support you with her bow. You should by now have access to the Mega-Freeze move. Perform one if you want to see how cool it looks. After the fight, restore your health with the fountains. Here's what the room you're in looks like. It's not completely accurate, but it should give you some idea. _______________XXX_______________ | CCCCC W W CCCCCCC | Legend: | CCCCC CCCSCCC | X = Door | | W = Fountain | T T CC| C = Crate | CCCCCC ___E___ CC| S = Sand Field | CCCCCC | | | F = Farah | BCCCCC | F | CCCCCC | B = Movable Block |____________| |____CCBCCC__| T = Tile Button | | E = Elevator |________________E________________| So, after restoring your health restore your Sand too by grabbing the Sand Field on top of the crates. Now, there are two special tiles here (T). If you step on one of them, one of the elevators (E) will go up. But, if you leave the tile, it will go down again. So, what to do? Simple: there are two movable blocks in the room (B). find them, and push them onto the white glowing tiles. Now use the first elevator to climb back up to where Farah is. Use the save-point next to her. <<< Sand Fields: 1 >>> 1) At the bottom of the warehouse, on top of some boxes. <<< Fountain of Life >>> In the high circular room, just before climbing a ladder, run over the wall with the saw in it, and enter the hole in the wall on the other side. //-----------------------------------------------------------------\\ The Warehouse (24%) \\-----------------------------------------------------------------// W24% <<< Information >>> Sand Fields 1 Fountain of Life 0 Description Exit the Warehouse and enter the Zoo. <<< Walkthrough >>> You're still in the big warehouse area. You probably have put one movable block on each floor switch already. If not, do so now. Read the end of the previous chapter for info on where to find these blocks. When both blocks are on the switches, climb onto the elevator block behind the save-point. There's a golden tile in the wall above you. Run up the wall, and touch the tile to open the door out of this room. Farah enters it, and you need to follow her of course. You have to be pretty fast, because the door will soon close, but fear not: if you're to slow, you can simply press the switch again and try it again. Once you're past the door, turn right and cross the spiked pit. Cross another pit, and then you're outside. This is the Sultan's Zoo. Collect a Sand Field next to the stairs. Now continue to the big tree. Some Sand Monsters with giant hammers will appear up ahead. They look very tough, but they're a piece of cake actually. Just vault over one, and slash him twice to bring him down, then collect his sand. Farah will assist you, of course. After the fight, run past the closed gate on your right, and use the save-point up ahead. <<< Sand Fields: 1 >>> 1) As soon as you enter the zoo, right next to the stairs. //-----------------------------------------------------------------\\ The Sultan's Zoo (28%) \\-----------------------------------------------------------------// S28% <<< Information >>> Sand Fields 0 Fountain of Life 0 Description Fight some evil birdies. Climb a big bird cage full of poles. <<< Walkthrough >>> Next to the save-point, there's a ledge. Climb up onto it, and the climb into the tall tree. It works just like a normal column. Turn your back to the next ledge, and jump off onto it. Now, drop down onto the slightly lower ledge ahead, and turn left so that you're facing the big tree on the square below. There's a branch sticking out of it on the right. Jump to it, and grab it. Just like on a pole, hold [R1] to swing. Jump off to the wall, and then jump down on the other side. Open the gate for Farah. Some birds will appear, but it doesn't seem like they have survived the Sands either. Farah will do most of the work for you here, she can kill all birds with ease. She'll take most out before they even come close. When one of them does come close, take out your sword, and defend with [R1]. When the bird charges at you, it won't damage you, and you can counter his attack to kill it. Don't try to hunt for those birds yourself, you'll just slash at the air and hit nothing. When all birds are gone, enter a cave on the right. Farah will enter the crack. Hmmm, sure wouldn't mind entering HER crack ^_^ Anyway, she'll open the door of the big birdcage for you. Enter it. Grab the pole close to the entrance. Turn around, so that you're facing the wall next to the door. Swing to it, and press [X] as you hit the wall to jump off and grab the higher pole. You've already performed this move several times, so you should know what to do by now. Swing to the next bar, and then to the wooden platform. It seems pretty far away, but you'll make it. Walk around on the wooden platform until you see a big bar to your left. Jump to it. From here, swing to the next wooden platform. Grab the pole here, and swing from pole to pole until you reach another wooden platform. Climb up the ladder here. Walk over the wall on the left to reach a small platform. From here, walk over the left wall again, and you'll grab a big pole at the end of your run. On the pole, move to the left first, and then swing to the gap in the wall. Phew, made it out of the cage. Jump across the small gap. There's a tree on this ledge, with a branch that can be used as a pole. Run up the rock wall to the left, and then jump off and grab the branch. Swing to the top of the birdcage. Here, turn the lever to open a door. Jump across a small gap towards the next save-point. //-----------------------------------------------------------------\\ Atop a Bird's Cage (28%) \\-----------------------------------------------------------------// A28% <<< Information >>> Sand Fields 1 Fountain of Life 0 Description Enter a cave with Farah, kill some Scarabs, and then make your way through a very tough trapped corridor. <<< Walkthrough >>> To your right is a lower platform, drop down onto it. You'll see a pole sticking out of the wall below. Hang from the edge of the platform, and then drop down to this pole, and grab it. Turn around and swing to the next pole, and from there to the door. Don't enter the door just yet! You're forgetting a certain sexy female that's waiting in the area below. Continue past the door, until you see a bar. Grab the bar by running up the wall behind it and then jumping off. A ladder appears, and Farah climbs up. Now enter the door together. Head down the path, and kill some Scarabs. In the area where these bugs were, you can see a bar/lever if you look up. Climb onto the higher ground in the corner, and then run towards the golden symbol on the wall. Jump off when you touch it, and you'll grab the bar, thus opening a door. Behind this door you'll find a Sand Field. Move the movable block to reveal a crack. Farah enters it, and she will soon open a door up ahead for you. Enter this door, and smash away the rubble in front of the lever. Pull the lever. Another timed run, and this one is pretty difficult. The tough part is at the start: three spinning blades. If a blade is turning clockwise, it's easiest to pass it on the left, but that easy side is always blocked by a spike trap here. So, you need to run past the other side - the difficult side - of the blade. The trick is to roll under the blade as it comes to you. It takes millisecond timing. Press [X] to roll just before the blade is about to 'swoosh' your way. It takes practice. Once you're past the three blades, jump over the pit. At the next pit, run over the left wall when the saws are up. Last but nor least, there's a field of spike traps in front of the rapidly closing door. There's no way over or around it: you have to slow down to a walk, walk over the traps, and then quickly roll under the door. Once outside, jump over the gap in the rope bridge, and use the save-point. <<< Sand Fields: 1 >>> 1) In the cave, after killing the Scarabs, in the area where you move a block to expose a crack. //-----------------------------------------------------------------\\ Cliffs and Waterfalls (33%) \\-----------------------------------------------------------------// C33% <<< Information >>> Sand Fields 1 Fountain of Life 0 Description Make your way up some cliffs, past some waterfalls, and into the baths. More birds to kill on the way. <<< Walkthrough >>> Hop back to Farah. Walk over the rock wall on the left to get to a ledge with a big palm tree. Climb the tree. At the top, jump off to the next tree, and climb up again. Jump off to the ledge. Two birdies will attack. This time, you have to beat them without Farah's support. Remember, press and hold [R1] while you have your sword out. Wait for a bird to attack. You'll block the attack. Immediately release [R1] and mash [Square] for a counter-attack. This will most likely kill the bird, if not, hold [R1] again and try again. Continue over the ledge. Run over the rock wall to your right, and in the corner you'll grab a small rim. Hanging from this rim, move around the corner and then jump off to the tree. Glide down, and grab the Sand Field at the bottom of the tree. Climb into it again, and then jump towards the next tree. Jump to the last tree, and the to the little waterfall to your right. Some birds will attack, use the same tactics as above to defeat them. Drink from the small river to replenish your health. Now hang from the edge of the ledge, and move to the right, until you're above a lower ledge. Drop down, and jump over the gaps in the bridge. Turn the lever to open a door. Now, run over the rock wall to your left, and jump off to the tall tree. There's a green stripe on the rocks, jump off when you touch it. Jump to the next tree, and then to the ledge you see to your right. Perform a Wall-Run to get to the door. Enter it, Farah's waiting there for you. Some Scarabs will attack, but they shouldn't be any problem. Continue down the hallway until you stumble on another group of Scarabs. There's a fountain here too. Continue to the end of the corridor, and enter the big gap in the wall to the right. These are the baths, and of course there are a lot of monsters. Some new monsters are armed with a chain. You can vault over them and slash them, but they will often block this attack. The other type of enemy here is the Female Monster. A pretty long fight, but not too tough. Remember to protect Farah too: if she's attacked, you'll see a symbol of her bow to the right. When it gets black, her bow will break and she'll die with the next blow. Use Mega-Freeze to make this long fight considerably shorter. When you're done, climb up the stairs. There's ladder to your left, but you can't reach it yet. Drink some water from the pool, and then use the save-point. <<< Sand Fields: 1 >>> 1) At the bottom of one of the climbable trees. //-----------------------------------------------------------------\\ The Baths (33%) \\-----------------------------------------------------------------// B33% <<< Information >>> Sand Fields 0 Fountain of Life 0 Description Get through a corridor with swinging bars, kill a lot of monsters in the main baths room. <<< Walkthrough >>> Head up the stairs. There's a button on the floor near the door to the next room. It opens up a door at the end of an obstacle course. However, when you step off it the door closes, and Farah is too light to hold it down. Nearby is a big pot, push it onto this button. There's a crack behind the pot, and good ol' Farah will enter it. Now, enter the door. There's a swinging bar up ahead. When it's swinging away from you, run to the edge and quickly lower yourself by pressing [O]. Now drop down, you'll grab a rim about halfway down. Drop down again to the floor, you'll take some damage, but nothing too serious. Run up the back wall, and jump off to grab the pole above the pit. Swing to the next pole, and then to the other side. This side is very similar to the other side. First, you need to get up this chimney. Run up one of the walls, and jump off to the other wall. When you touch the other wall, jump again, and keep doing this until you reach the top. There's a little breather about halfway to the top: grab the rim, and then jump off. At the top, dodge the swinging bar, and enter the main area of the baths. Farah's on a ledge above you, and she'll help you to kill all the monsters. Nothing too special about this fight. Should you get low on health, you can drink from the pools here. When all monsters are down, use the save-point in the center of the room. //-----------------------------------------------------------------\\ "There's something glowing up there" (33%) \\-----------------------------------------------------------------// T33% <<< Information >>> Sand Fields 2 Fountain of Life 0 Description Press three buttons, pull two levers, push a block through a hole. Head back to the previous room, and follow the path to the next save-point. <<< Walkthrough >>> Take a look around the room. On both sides there's a bunch of pipes hanging from the ceiling. There's a wall with a crack on one side, and a shabby door on the other. On the left side of the room (seen from the door you entered through) there is a gate. Behind it are two more gates, you need to open all three of them to reach a lever. So, let's do that first. Each door is opened by a button. The first button is in the floor of the pool in the center of the room. Step on it, watch the scene. Now, when you step off the button, Farah should get onto it. If not, try again. When you've placed Farah at the right spot, go to the pool at the end of the room, past the save-point. There are two buttons here: one on the left wall, and one on the right. To the left there's a big statue. If you've watched the vision, you know what to do: push the statue towards the button on the wall. The head of the thing will push the button. Alright, that's two. Now run up the wall to the last button, and touch it. Now all three doors will be opened. You have to be quickly, because the first door (the one you opened lastly) will close soon. The other two will stay opened though. Once you've made it past the three gates, grab the Sand Field and then turn the lever. Some pools in the big room are now drained. Exit this small room, back into the big room. Now, from the door you entered through, turn right. Walk through the bath that is now drained of water. On the wall up ahead, you should be able to see a small, narrow ledge. Run up the wall and grab the ledge (you couldn't do this before because of the water). Climb up, and then jump off to grab the pipe behind you. Move around the corner of the pipe. And swing to the next part. The pipe you're on and the next part make a 90 degrees angle, but it's still possible to grab it. On the second pipe, move around the corner again, and swing on to the lever in the corner. When you hang from it, a hatch near the start of the room will partly open. Get down to the ground, and back to the entrance. Now turn left. On the wall ahead is another narrow ledge. Grab it, climb up, and jump to the pipe. Swing towards the next section of pipe. Don't try to swing to the next part, it's too far to reach it. Instead, move around the corner, and swing to the pillar to the right. Grab the pillar, and jump to the next one. Now you can jump to the third section of pipes. Swing on to the lever in the corner. When you pull it, the hatch will open up completely. Head to that hatch now. There's a big white block in the bath nearby. Push it into the hole in the wall. Alright, now what? Well, you need to cross the room with the swinging bars again. The route is exactly the same as before, so that's no problem. You'll be back in the room where you moved that pot. The white block you've just pushed through the hole is in the bath here. Push it down the little waterfall. Remember that ladder you couldn't reach? Well, push the block under the ladder, and now you can reach it! Climb up, and absorb the Sand Field at the top. Enter the door, and hang from the edge on the other side. Drop down, and move right. Go through the hole in the grate. On the other side, hang from the ledge again, and move left. Jump off to the column behind you. Turn, so that your back is pointing to the wall on the left, and jump off. You should be able to grab the narrow ledge here. Jump up, grab the ledge above you, and move to the right, past the hole in the grate. Drop down to the ledge below, and then grab the rim in the corner. From here, jump off to grab the pole behind you. Swing to the next platform. Now perform two Wall-Runs to get to the door. There's a pole above your head here. Run up the wall next to the door, and jump off. Grab the pole, and swing from pole to pole to reach the other side of the room. Get onto the ledge here. Move towards the door, and smash the obstacles. Press the button on the floor to open a door. Get past two spinning blades, this should be no problem. In the next room, you'll have to fight a bunch of enemies again, but it shouldn't be too much of a problem. Use the save-point that appears after the fight. <<< Sand Fields: 2 >>> 1) Behind the three gates that you have to open to reach a lever. 2) After pushing the block through the hole, make your way back through the corridor with the swinging bars and push the block under the ladder. The Field's at the top of this ladder, right in the path you have to take. //-----------------------------------------------------------------\\ Above the Baths (33%) \\-----------------------------------------------------------------// A33% <<< Information >>> Sand Fields 2 Fountain of Life 1 Description Score a new sword, smash through some walls, make a trip to the Fountain of Life, unlock the original Prince of Persia. <<< Walkthrough >>> Climb up the stairs. You're now back in the main baths room, on a balcony. There's a cupboard at the end of the balcony. Push it towards the edge, and then climb onto it. Jump up and grab the pole above your head. Now swing towards the columns in the center of the room. Jump from column to column. At the last one, jump off to the balcony. Collect the Sand Field here. Now turn right, and walk to the end of the balcony. There's a cracked door to the left, but you can't do anything with it yet. Instead, run over the wall to the right to find a brand new sword. This baby can smash up walls, and it will kill enemies much faster too. Run back towards the cracked door. Whoop out your sword, and smash the door. Three hits is all it takes to destroy it. Enter the corridor behind it. On your right you'll see a piece of wall with a slightly different color and a small crack. Smash it with your sword. Walk through the corridor to arrive at the Fountain of Life again. After drinking from it, continue down the corridor. Destroy the door at the end to get back into the baths area. Alright, remember those three gates you had to open earlier? Go to the first of these gates, and then turn right. You'll see a wall with a crack in it. Break this one with your sword too. Head down the stairs. You'll now be outside. At the end of this ledge there's a big white block you can move. when you move it, you will reveal another crack. Farah will enter it. Now, pull or push the block towards the area with the different color. Climb onto it. The camera will zoom out, revealing a big pole above you. Run up the back wall, and then jump off to grab the pole. Swing to the next pole, and then to the platform. You'll get a bit of damage because of the fall, but nothing lethal. Turn left, and jump to the ledge ahead. Here, walk onto the narrow ledge to the right. Drop down to the ledge below, and then again, so that you're on the lowest ledge. Move to the right, until there's a big vertical wall to your right. Yep, you've guessed it. It's once again time to perform a Wall-Climb. Well, you should have had enough practice by now. Climb up, and grab the ledge. Move to the right all the way. At the end, get onto the highest rim, and the jump off to the platform. Grab the Sand Field. Farah's through a door ahead, but it's too far to make it. Hang from the ledge of the platform, on the side of the door, and drop down. Move right, around the corner, and jump off to the ledge behind you. Make your way to the door via some narrow ledges. Now, PAY ATTENTION! This is the room where you can unlock Prince of Persia 1! There's a lever you can turn in the center of the room. Turn it clockwise once, so that it points to the gate. The gate opens. Now, turn the lever clockwise again. It will point at a blind wall, and you'll hear the sound of a gate opening. Take out your sword, and smash the wall the lever is pointing at. The wall will break, and you'll have unlocked PoP1! You don't have to play it right now, you can access it via the main menu from now on. You can save your game here too. <<< Sand Fields: 2 >>> 1) After crossing the room by using the pillars in the center, on the big balcony, in plain view. 2) On top of one of the platforms outside, also very hard to miss. <<< Fountain of Life >>> After getting your new sword, smash through the cracked door. In the next corridor, look for a part of the wall on your right that has a slightly different color. Smash this wall, and enter the corridor behind it. //-----------------------------------------------------------------\\ A long-buried secret (40%) \\-----------------------------------------------------------------// L40% <<< Information >>> Sand Fields 0 Fountain of Life 0 Description Kill a bunch of annoying monsters. <<< Walkthrough >>> Note: you can only use this save-point if you unlock PoP1 first. Walk up the stairs behind the wall you smashed, and you'll be asked to save your game. After that, you can simply choose to continue with the game without playing PoP1. Anyway, back in the lever room, turn the lever towards the visible gate, and enter it. Defeat all the Scarabs here. At the end of the path there's a block you can move. When you do so, Farah will enter the hole behind it. Time for a rant. I mean, the idea of Farah fitting into the tiniest of places is pretty good, but take a look at the hole she just entered. It's huge! Now, our beloved Prince is so damn agile, but he can't even fit into a crack THIS big? Don't make me laugh. Anyway, back to the game. After a while, Farah will appear on the other side of the pit, and she'll step on a button. Some platforms will appear. Make it to the other side of the pit by using some Wall-Runs. Climb up the ladder after Farah. In the next big hall, you'll have to beat several dozens of enemies. There are those feared guys with the double spears, and some new monsters with small swords. A pretty long and challenging fight. There's no pool or anything to replenish your health. Use the Mega-Freeze whenever you can, and don't forget to defend Farah. After the long fight, save your game. //-----------------------------------------------------------------\\ Daybreak (43%) \\-----------------------------------------------------------------// D43% <<< Information >>> Sand Fields 0 Fountain of Life 0 Description Make your way into the soldiers' mess hall and kill even more monsters. Meet the Giant Sword creatures. <<< Walkthrough >>> In the corner there's a cracked wall you can smash open. Enter the hole, and drink some water from the fountain if you want. Up ahead is a closed door. The switch is to the left, behind some tons. Open the door, and follow Farah into the mess hall. This place really is a mess ^_^ You have to fight a whole bunch of enemies again. The main bulk of the enemy troops are those monsters with double spears. See those huge guys with even huger swords? These can be quite a problem too. They will block most frontal attacks, and just like the double-spears, they will hurt you if you try to vault over them. So no vaulting this time, kiddos. One attack that does wonders against these giant creatures is the Wall-Rebound: stand near a wall and press [X] and [Square] at the same time. This attack can knock down any of these enemies. The fight is pretty long, and if you get cornered you'll have a hard time staying alive. There's a fountain in the area below, but going to it would mean exposing Farah to the attacks of all monsters, so that's not such a good idea. At the end of the fight, get down to the fountain and drink a little. Use the save-point. //-----------------------------------------------------------------\\ A Soldiers' Mess Hall (46%) \\-----------------------------------------------------------------// S46% <<< Information >>> Sand Fields 2 Fountain of Life 0 Description Find a way out of the mess hall, fight for your life on the drawbridge. <<< Walkthrough >>> Go down the stairs to the lower part of the room. There's a pile of rubble in one corner. Climb it, and then run over the wall to the right towards the pole there. Swing towards the next pole, and then towards the narrow rim in the corner. Edge around the corner, and jump off to the next ledge. Climb up some ledges. Don't forget to collect that Sand Field! Jump off one narrow ledge to the pole, and then swing once more to get to a bigger ledge. Walk around here, and open the door with the button next to it. Exit outside. Ah, day has finally broken. You need to lower that big bridge up ahead. Turn left, and follow this walkway to the end. Now jump towards the pole in front of you. Swing to the next pole. Here you have to do anther Wall-Jump to get to the pole above your head. Once you've made it, turn around and swing to the little awning ahead. Climb up to the left, and avoid all spiky poles. When you get to a field of spike traps, run over the right wall. Start running when the poles up ahead are moving to the left. Continue to the end of the balcony. Pull the lever here, and enter the door. Walk down the stairs, and pull another lever to summon a ladder. Farah climbs up. Walk back up, and go to the closed door. Farah crawls under the door, and opens it for you. Inside this room, run up the back wall and then jump off to grab the lever. The drawbridge is now down. Return to the door that leads outside. On the balcony, turn left and walk until the camera changes positions, revealing a little platform below you. Climb down, and get to the bridge. As a wise man once said: if you see a bridge in a video-game, there's a big chance that there's a fight coming up. So, whip out your sword and use it to kill all enemies that appear. After the fight, save at the Vortex. <<< Sand Fields: 2 >>> 1) While climbing to the top of the mess hall, it's on a ledge to the right. Not in your path, but it's in plain view, so it's not hard to miss. 2) After pulling the switch that made the ladder for Farah appear, let her crawl under the next door. The Field's inside this room. //-----------------------------------------------------------------\\ The Drawbridge (46%) \\-----------------------------------------------------------------// D46% <<< Information >>> Sand Fields 0 Fountain of Life 0 Description Together, make your way up a very high room. Kill some more birdies outside. <<< Walkthrough >>> Enter the door at the end of the bridge, and turn the lever towards the door to open it. Alright, another giant room. There are some stairs on one side of the room. Climb up. After the first flight of stairs, turn around. There are some poles sticking out of the wall. Perform a wall-Run to get to the lowest pole. Turn around, and swing to the next one. Turn again, and then swing from pole to pole until you reach a ledge. Pull the lever here. The bridge in the center of the room turns 90 degrees. After the cut-scene, pull the lever again. This time, nothing happens. Damn. No worries, Farah has got a lever too, and she'll pull it to turn the bridge another 90 degrees. Now, pull the lever once more, and Farah will be on her way up. You should do the same. Climb up the rubble, grab the ledge above your head, and then climb up. Watch out that the saw doesn't chop you in two! When you've made it onto the top ledge, wait for Farah to pull her lever, and then jump off the ledge to grab the bridge. Turn around and jump to the hole in the wall. I'm not sure what this next cut-scene is about. You simply see the Prince ripping a piece of fabric from his clothing. Little destructive, are we? Anyway, you're now outside. Nearby are two tons. Smash them up, and the walk over the left wall to reach the pole. Swing to the next ledge, and enter the building again. Reach the lever by running up the wall and then jumping off. Walk onto the bridge, and wait for Farah to pull her lever. Now jump towards the narrow ledge ahead. Climb up to the next one, and the jump off to grab the ladder. Climb up. Alright, there's the door. But of course it's closed. Run to the left, and jump off the walkway to grab a lever. Farah can now climb up, and she'll crawl through a hole next to the door, and open it for you. Exit outside. Another bridge eh? Well, more trouble up ahead. This time you have to beat some birds. Remember, press and hold [R1], and after you've blocked an attack, release [R1] and mash [Square] to kill the birdie. Farah's bow will help a great deal. Continue to the end of the bridge, and watch how it collapses behind you. Use the save-point. //-----------------------------------------------------------------\\ A Broken Bridge (50%) \\-----------------------------------------------------------------// B50% <<< Information >>> Sand Fields 2 Fountain of Life 0 Description Perform some very daring tricks, and say goodbye to Farah for now. <<< Walkthrough >>> It seems that the switch Farah crawled to is broken, so the door won't open. First, walk to the left to find a Sand Field. Return to the broken door. Hang from the edge where the bridge was, and drop down to the rim below. Move right, and jump off to grab the column. Next, jump to the small column. Now hop back to the wall, and grab the rim. Move to the left, around the corner. There's another vertical wall to your left. You can perform a Wall-Jump here. It works just the same as all other Wall-Jumps (press [X] every time you hit a wall), but this time you'll move down automatically. Keep jumping from wall to wall until you reach the ground safely. It will immediately begin falling apart. Run to the left. Run up the side of the wooden tower, and jump off to the pole. When hanging from the pole, turn around and swing to the top of the small tower. Farah will appear and give you some instructions. Climb down the left side of the wooden tower. At the bottom, grab the rim and move left. Jump off to the column behind you. Drop down on the ledge and get the Sand Field. Now climb the other column here. Climb up, and jump towards the ledge behind you. Got it? Then move left. Farah will say she's going to the baths, you'll meet up there. At the end of the rim, climb up. You now have to walk over a narrow beam. You can balance yourself by using the left analog stick: if you're leaning to your left, push it right a bit, and the other way around too. If you've ever played a Tony Hawk game, you should be familiar with the concept. Continue to a small fountain, and enter the next area. There are some birds flying around, but they won't attack you...yet. Run over the wall with the moss, and jump off to the pole. Swing from pole to pole, and then to the save-point. <<< Sand Fields: 2 >>> 1) From the save-point, head left to find this one. 2) While making your way around the side of the building, it's right there, in your path. //-----------------------------------------------------------------\\ "I'll meet you at the baths" (52%) \\-----------------------------------------------------------------// I52% <<< Information >>> Sand Fields 3 Fountain of Life 1 Description Cross a very annoying area full of balance beams, bugs & birds. Go to the Fountain of Life once more. <<< Walkthrough >>> Drop down onto the ledge below. This is an ASCII map of how this area looks: ____________________________ You're currently at S, the save-point. Walk |S | | C | | east, and step onto the narrow beam. Jump |__/ |___ ___|__ | across the gap, and continue. Jump over another | / \ | gap. Now, on this beam, you need to jump to the |____/ | one in the center of the area. Just point your | | \ \ D | stick to it and press [X], you'll probably | | | \____| make it. Now, the two birds will attack. It's |G | | / | very tough to kill them, so don't bother. | | | / | Just keep moving, they won't hit you if you |____ \___ \ _/______| do. Jump to the beam to the west, and then | | | | balance your way to the south of the map. Jump | B | ______| A | over to the beam there, and move to the ledge |____|_______|______|________| marked with A. Here, pull a lever. If, during your trip over the beams, you should fall and survive the fall, you can climb back up at C with Wall-Jumps. Anyway, when you pull the lever at A a gate below will open, and a ladder appears. Climb down the ladder. First, go to D to find a Sand Field. Now enter the opened door and pull the lever inside. Some gates will open, others will close. Also, a bunch of Scarabs appear. Head out of the room and kill all those little bugs. Now enter a newly opened door. Behind it is a lever of the kind you have to pull out of the wall. do so, and watch how the gate (marked with G) rises. This gate now allows you to Wall-Run from the save-point S to the ledge marked with B. However, you first need to get back up to the ledge beneath the save-point. And quickly too, because the gate will start lowering as soon as you let go of the lever. So, pull the lever and climb back up the ladder. Follow the path over the beams again, but now in the opposite direction. When you reach the ledge under the save-point, perform a Wall-Run to get to C. Made it? Wonderful, that concludes one of the crappiest sections of the game. Absorb the Sand Field on this ledge. Head inside the building, and pull the lever there. Now Wall-Run over the back wall here to get to a room with a floor-switch. The switch opens the gate below, but before you step on it, smash the odd-looking wall in this room to reveal a path that leads to another Fountain of Life. Drink to increase you maximum health, and then step on the button. The gate opens. Quickly head down the ladder, and enter the gate. Walk through the little tunnel, smashing the wall that blocks your path. Cross the beam up ahead. Listen how the Prince gets all sarcastic. Climb down to the lower ledge, and then move over the rims on the wall to the right. Climb down, until it's safe to drop down to the river below. Some Scarabs await you. Kill them all, and then get the Sand Field on the little isle. Head onto the 'beach', and then climb up. Cross the beam over the waterfall. At the next ledge, hang from the edge to the right, and then drop down to the narrow ledge below. Move right, and drop to the next rim. Now move left, towards the waterfall. At the waterfall, jump across to the ledge on the other side. Cross the next beam. A cloud of bats will appear. These buggers are pretty annoying, they can knock you off the beam if you're not careful. If you want to be sure they don't knock you down, hang from the beam and then slash at them with your sword. Keep slashing. When there are only three bats left, they will flee away. Continue to the next ledge. Perform a Wall-Run to get to the platform to the left. Now hang from the left edge, and drop down to the rim below. Move left, and fight another cloud of bats that appears. Once you reach the waterfall, jump off the ledge. At the platform in the middle of the waterfall, jump to the next one. Cross the beam, and then run over the wall to the save-point to end this long chapter. <<< Sand Fields: 2 >>> 1) Get down to the bottom of the pit with the broken walls. The Field is in one corner of the ground level. 2) After Wall-Running over the closing gate, on the ledge you land on. 3) Inside the cave, on a small island in the middle of the river. <<< Fountain of Life >>> After Wall-Running over the closing gate, you get to the exit door. In the room with the switch that opens the exit door (a floor switch with a golden symbol), you can smash open one of the walls to reveal the corridor that leads to the Fountain. //-----------------------------------------------------------------\\ Waterfall (55%) \\-----------------------------------------------------------------// W55% <<< Information >>> Sand Fields 0 Fountain of Life 0 Description Make y